Ultima Thule Beta devlog
-New audio assets
-Added new interior and exterior assets
-Cave interior textured
-Finale scene updated to include tentacles slamming
-Stoor worm re-positioned, re-scaled and re-textured to be more obscured
-Fixed bug where player could respawn at dock in finale and avoid sequence trigger
-Returned control to player in finale scene
-Removed player lerp in finale scene trigger
-Removed cursor in center of screen
-updated main menu to include a moving light from lighthouse
-Fixed several settings related bugs
-Fixed bug where notes text would not appear when first picked up
-Added lore dialogue to notes
-Added controller support to menus
-Removed lighthouse timer UI
-Made lighthouse light falloff more apparent using a curved recession to light value
-Replaced cave jumpscare event with a more subtle blue man rotation event
-Slowed down text in cave cutscene
-Added animation to player opening and closing journal
-Updated finale to include a credits sequence including concept art
-Fixed bug where player could avoid failstate death by switching scenes
-Fixed bug where cabin door would be locked on game restart
-Fixed bug where player's held items could show up in credits and menus
-Refined camera lock and limited FOV to prevent arm cutoff
-Fixed bug where player could open journal during cave event
-Fixed bug where cave poem would not fade to black if player had triggered failstate
Files
Get Ultima Thule
Ultima Thule
Eerie Mystery Game based on a true story
Status | Prototype |
Authors | Leviathan Games, AdrianHR, S_Lock, Jeffery Wick, Connerjharper444 |
Genre | Adventure |
Tags | First-Person, Horror, Mystery, Narrative, Walking simulator |
More posts
- Ultima Thule 1.0.03 days ago
- Ultima Thule Alpha Build Devlog36 days ago
- Pre-Alpha dev notes51 days ago
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