Ultima Thule Beta devlog


-New audio assets

-Added new interior and exterior assets

-Cave interior textured 

-Finale scene updated to include tentacles slamming

-Stoor worm re-positioned, re-scaled and re-textured to be more obscured

-Fixed bug where player could respawn at dock in finale and avoid sequence trigger

-Returned control to player in finale scene

-Removed player lerp in finale scene trigger

-Removed cursor in center of screen

-updated main menu to include a moving light from lighthouse

-Fixed several settings related bugs

-Fixed bug where notes text would not appear when first picked up

-Added lore dialogue to notes

-Added controller support to menus

-Removed lighthouse timer UI

-Made lighthouse light falloff more apparent using a curved recession to light value

-Replaced cave jumpscare event with a more subtle blue man rotation event

-Slowed down text in cave cutscene

-Added animation to player opening and closing journal

-Updated finale to include a credits sequence including concept art

-Fixed bug where player could avoid failstate death by switching scenes

-Fixed bug where cabin door would be locked on game restart

-Fixed bug where player's held items could show up in credits and menus

-Refined camera lock and limited FOV to prevent arm cutoff

-Fixed bug where player could open journal during cave event

-Fixed bug where cave poem would not fade to black if player had triggered failstate

Files

Ultima Thule _ 0.5.4.zip 992 MB
8 days ago

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